Monday, May 16, 2016

Jiro The Crabman - Finished

Finally finished him off, posed him, threw him into Keyshot and got some alright renders out. Here they are.







Friday, May 13, 2016

Jiro Update

Haven't been working on my art for a while for many reasons, decided I need to push myself more and I wanna finish off my crabman model in the next couple of days. Pretty much in the final stretch now; just gotta do the fine details like pores and wrinkles, then pose him, touch him up, make some pants for him in Marvelous Designer and then take the finished model into Keyshot for some renders. For now here's some progress shots from inside Zbrush.



Thursday, March 10, 2016

Jiro The Crabman

Working on a 3D version of my old drawing of Jiro The Crabman. Trying to push myself out of my comfort zone by modelling different body types and working on specific features such as Asian eyes and realistic facial features. Still in early stages, but he's coming along well. WIP and concept underneath.


Ballerina 2.0

I've been on a little hiatus from art, but starting to slowly get back into it. The goal of this year is to have a fully polished portfolio to apply for jobs with. Recently I rendered out some different versions/angles of my ballerina model, mainly for portfolio use. Check out my porfolio here: kohbouckaert.wix.com/portfolio








Wednesday, December 30, 2015

Ballerina

Modelled a random ballerina figure in Zbrush the other day, wanted to practice some pose work. Rendered it out quickly in Keyshot, although the renders weren't that great in terms of composition and material choice. I just chose a default material (brown paint lol) that looked like it showed off the forms in the model well. Took about 10.5 hours total to model. Currently working on optimising the model and adding a base to get it 3D printed, but it's proving harder than I expected. Gotta get it down to under 1mil polys from something like 21mil, and make sure the file size isn't too large, all without losing as much detail as possible.


Friday, December 25, 2015

Ari

I did a portrait of my friend Ari. Took a long time, but I think the results are pretty good. Black and white and a colour version too. Unfortunately due to my retarded monitor her hair came out way too purplish for my liking, even though the shadows sorta come out purple in the original picture.


Tuesday, December 22, 2015

Project Tri-fi Update

I'm in the concepting stages so it's still early on but here's some rough linework for the piece I'm working on. The backstory is that she's a cyborg/robot girl who's become stranded on a planet (maybe earth, considering the cultural influences) and her only exposure to culture on the planet has come from tribes and indigenous populations, so she's essentially "evolved" to become a tribesperson, while retaining her high tech robotic body. The reason she has a flag is because I wanted to go away from the warrior direction that most character design is based around, so I decided to go for something more like an explorer. More updates to come.