Wednesday, December 30, 2015

Ballerina

Modelled a random ballerina figure in Zbrush the other day, wanted to practice some pose work. Rendered it out quickly in Keyshot, although the renders weren't that great in terms of composition and material choice. I just chose a default material (brown paint lol) that looked like it showed off the forms in the model well. Took about 10.5 hours total to model. Currently working on optimising the model and adding a base to get it 3D printed, but it's proving harder than I expected. Gotta get it down to under 1mil polys from something like 21mil, and make sure the file size isn't too large, all without losing as much detail as possible.


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