Friday, May 2, 2014

Environment Assignment - Cable Tray

Not sure if this model actually got used in the final environment scene or not, but I made it for the assignment anyway, so I guess it goes here. I made a cable tray (the pieces were intended to be modular). As you can see in the wireframe render I made the stupid mistake of using Boolean Difference to create the holes, which complete messes up the topology and creates crazy N-gons. It also looks completely spastic in the game engine. I also couldn't be bothered texturing this model properly, so I just chucked a Blinn shader onto the textured render.


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