Thursday, November 26, 2015

Project Tri-Fi

Rough concepting and throwing around ideas for a new portfolio piece I'm gonna work on. Working title is Project Tri-Fi (Tribal Scifi). More to come.

Jellyfish

Just modelled a jellyfish to use as a portfolio piece. Modelled in Zbrush with separate passes rendered out individually, then composited back together in Photoshop CS6 with a background and some fancy touch ups.


Rocks for Lupine Valley

As well as the deer I created some rocks to decorate the environment in Lupine Valley. Here are some low poly renders with AO and normal maps applied. Texturing was done by someone else so I'm just presenting what I did.


Deer for Lupine Valley

Haven't posted anything for a good long while. I've been working on my final assessment piece: a full game entitled Lupine Valley. Unfortunately the game is super disappointing so I'm only going to post the art pieces that I did on it.

I modelled a male and a female deer using Zbrush, retopologized, rigged and animated them in Maya, and textured them using Photoshop. Here are some posed renders from Maya:




And here are some walk and run cycles that I did for them (ignore the weird stone look, I was playing with materials before I textured them):