Friday, December 25, 2015

Ari

I did a portrait of my friend Ari. Took a long time, but I think the results are pretty good. Black and white and a colour version too. Unfortunately due to my retarded monitor her hair came out way too purplish for my liking, even though the shadows sorta come out purple in the original picture.


Tuesday, December 22, 2015

Project Tri-fi Update

I'm in the concepting stages so it's still early on but here's some rough linework for the piece I'm working on. The backstory is that she's a cyborg/robot girl who's become stranded on a planet (maybe earth, considering the cultural influences) and her only exposure to culture on the planet has come from tribes and indigenous populations, so she's essentially "evolved" to become a tribesperson, while retaining her high tech robotic body. The reason she has a flag is because I wanted to go away from the warrior direction that most character design is based around, so I decided to go for something more like an explorer. More updates to come.


Thursday, December 3, 2015

Basemesh Tutorial

As part of my portfolio assessment I had to create a tutorial on a subject of my choice. I chose to create a tutorial on how to make a basemesh for a male character in Zbrush. The tutorial assumes basic knowledge of the Zbrush interface and brushes.

Links to the three parts of the tutorial are below:
Part 1
Part 2
Part 3

Thursday, November 26, 2015

Project Tri-Fi

Rough concepting and throwing around ideas for a new portfolio piece I'm gonna work on. Working title is Project Tri-Fi (Tribal Scifi). More to come.

Jellyfish

Just modelled a jellyfish to use as a portfolio piece. Modelled in Zbrush with separate passes rendered out individually, then composited back together in Photoshop CS6 with a background and some fancy touch ups.


Rocks for Lupine Valley

As well as the deer I created some rocks to decorate the environment in Lupine Valley. Here are some low poly renders with AO and normal maps applied. Texturing was done by someone else so I'm just presenting what I did.


Deer for Lupine Valley

Haven't posted anything for a good long while. I've been working on my final assessment piece: a full game entitled Lupine Valley. Unfortunately the game is super disappointing so I'm only going to post the art pieces that I did on it.

I modelled a male and a female deer using Zbrush, retopologized, rigged and animated them in Maya, and textured them using Photoshop. Here are some posed renders from Maya:




And here are some walk and run cycles that I did for them (ignore the weird stone look, I was playing with materials before I textured them):