As part of my portfolio assessment I had to create a tutorial on a subject of my choice. I chose to create a tutorial on how to make a basemesh for a male character in Zbrush. The tutorial assumes basic knowledge of the Zbrush interface and brushes.
Links to the three parts of the tutorial are below:
Part 1
Part 2
Part 3
Thursday, December 3, 2015
Thursday, November 26, 2015
Project Tri-Fi
Rough concepting and throwing around ideas for a new portfolio piece I'm gonna work on. Working title is Project Tri-Fi (Tribal Scifi). More to come.
Jellyfish
Just modelled a jellyfish to use as a portfolio piece. Modelled in Zbrush with separate passes rendered out individually, then composited back together in Photoshop CS6 with a background and some fancy touch ups.
Rocks for Lupine Valley
As well as the deer I created some rocks to decorate the environment in Lupine Valley. Here are some low poly renders with AO and normal maps applied. Texturing was done by someone else so I'm just presenting what I did.
Deer for Lupine Valley
Haven't posted anything for a good long while. I've been working on my final assessment piece: a full game entitled Lupine Valley. Unfortunately the game is super disappointing so I'm only going to post the art pieces that I did on it.
I modelled a male and a female deer using Zbrush, retopologized, rigged and animated them in Maya, and textured them using Photoshop. Here are some posed renders from Maya:
And here are some walk and run cycles that I did for them (ignore the weird stone look, I was playing with materials before I textured them):
I modelled a male and a female deer using Zbrush, retopologized, rigged and animated them in Maya, and textured them using Photoshop. Here are some posed renders from Maya:
And here are some walk and run cycles that I did for them (ignore the weird stone look, I was playing with materials before I textured them):
Friday, June 19, 2015
Character Assignment - Update
Finally cut Cindy down to 5995 Tris total, jetpack, gun and dress included. Generated normal and AO maps, and applied them to her. This is her so far. Now onto rigging and animation (hopefully she deforms well), before doing any texturing.
Cigarette
Did a quick sketchy thing before bed a couple nights ago, then filtered the hell out of it in photoshop to make it look moody and dark. Pretty happy with how it turned out even if it does look kinda crappy. Just need to post some stuff again. Apologies for the low quality, was saved from facebook. Original one is at home in a larger resolution.
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