Wednesday, December 30, 2015

Ballerina

Modelled a random ballerina figure in Zbrush the other day, wanted to practice some pose work. Rendered it out quickly in Keyshot, although the renders weren't that great in terms of composition and material choice. I just chose a default material (brown paint lol) that looked like it showed off the forms in the model well. Took about 10.5 hours total to model. Currently working on optimising the model and adding a base to get it 3D printed, but it's proving harder than I expected. Gotta get it down to under 1mil polys from something like 21mil, and make sure the file size isn't too large, all without losing as much detail as possible.


Friday, December 25, 2015

Ari

I did a portrait of my friend Ari. Took a long time, but I think the results are pretty good. Black and white and a colour version too. Unfortunately due to my retarded monitor her hair came out way too purplish for my liking, even though the shadows sorta come out purple in the original picture.


Tuesday, December 22, 2015

Project Tri-fi Update

I'm in the concepting stages so it's still early on but here's some rough linework for the piece I'm working on. The backstory is that she's a cyborg/robot girl who's become stranded on a planet (maybe earth, considering the cultural influences) and her only exposure to culture on the planet has come from tribes and indigenous populations, so she's essentially "evolved" to become a tribesperson, while retaining her high tech robotic body. The reason she has a flag is because I wanted to go away from the warrior direction that most character design is based around, so I decided to go for something more like an explorer. More updates to come.


Thursday, December 3, 2015

Basemesh Tutorial

As part of my portfolio assessment I had to create a tutorial on a subject of my choice. I chose to create a tutorial on how to make a basemesh for a male character in Zbrush. The tutorial assumes basic knowledge of the Zbrush interface and brushes.

Links to the three parts of the tutorial are below:
Part 1
Part 2
Part 3

Thursday, November 26, 2015

Project Tri-Fi

Rough concepting and throwing around ideas for a new portfolio piece I'm gonna work on. Working title is Project Tri-Fi (Tribal Scifi). More to come.

Jellyfish

Just modelled a jellyfish to use as a portfolio piece. Modelled in Zbrush with separate passes rendered out individually, then composited back together in Photoshop CS6 with a background and some fancy touch ups.


Rocks for Lupine Valley

As well as the deer I created some rocks to decorate the environment in Lupine Valley. Here are some low poly renders with AO and normal maps applied. Texturing was done by someone else so I'm just presenting what I did.


Deer for Lupine Valley

Haven't posted anything for a good long while. I've been working on my final assessment piece: a full game entitled Lupine Valley. Unfortunately the game is super disappointing so I'm only going to post the art pieces that I did on it.

I modelled a male and a female deer using Zbrush, retopologized, rigged and animated them in Maya, and textured them using Photoshop. Here are some posed renders from Maya:




And here are some walk and run cycles that I did for them (ignore the weird stone look, I was playing with materials before I textured them):






Friday, June 19, 2015

Character Assignment - Update

Finally cut Cindy down to 5995 Tris total, jetpack, gun and dress included. Generated normal and AO  maps, and applied them to her. This is her so far. Now onto rigging and animation (hopefully she deforms well), before doing any texturing.



Cigarette

Did a quick sketchy thing before bed a couple nights ago, then filtered the hell out of it in photoshop to make it look moody and dark. Pretty happy with how it turned out even if it does look kinda crappy. Just need to post some stuff again. Apologies for the low quality, was saved from facebook. Original one is at home in a larger resolution.

Friday, June 5, 2015

Character Assignment - Update

Just some more progress on Cindy. Under the instruction of my teacher I modified her face and adjusted her proportions/pose a little bit, to better fit the underlying anatomy and just look a bit better. Still need to do a lot of work on the hands, and might need to shrink the feet a bit, but apart from that she's looking pretty good.

Thursday, June 4, 2015

Character Assignment - Progress

Some more updates on my character assignment. I've given up on the main model for a bit and have decided to explore other aspects. I chucked the main body part of Cindy into Marvelous Designer, and started making her dress. It's pretty much finished design wise, but I may tweak the length a little bit. I also went into Maya and made a quick gun and jetpack for her, although I haven't made a holster or any way for the jetpack to attach to her back yet. Progress is being made though, which makes me happy.






Friday, May 29, 2015

Character Assignment - 3D Proportions

Started modelling Cindy in 3D, did a quick basemesh in Maya and then took it to Zbrush. Quickly getting the proportions right. Soon I should do a quick low poly so that I can rig and animate her, before polishing her up and chucking her in the game engine. Here are some progress shots.




Character Assignment - Final Colour Concept

Final coloured concept piece of Cindy. This will be the final design I go with, as well as the colour scheme I am using. Alternate colours are shown in the colour palette but the colours in the concept are the ones that I'm gonna go with. Couldn't be bothered putting in any effort with the shading though, it's mostly just flat colours just to get the colour scheme out there and done with.

Friday, May 22, 2015

Character Assignment - Concept 2

Another colour concept I did, this one a little different. She has a helmet! (probably wont be in the final design.)

Character Assignment - Silhouettes

Just started doing some silhouette sketches to see which shapes look good. I definitely want the pointy boots, the not-so-tight skirt/dress thing, the belt, and the mini jetpack and gun. the only part I'm really unsure about is the shoulder pad things, whether I should go with the ring ones or the full padded pointy ones. I'll get to that eventually I guess. I did some silhouettes of poses to get some idea of what the character is like, and then added some values over the top to define separate shapes and explore ideas further.


Character Assignment - Thumbnails (with notes)

Just reviewed and critiqued my own thumbnails, added notes. Next step is to do silhouettes and figure out the final design.

Thursday, May 21, 2015

Character Assignment - Thumbnails

This is technically supposed to come before the concept art, but oh well. Just a couple alternate costume designs and exploring ideas for gun and jetpack designs. For the final concept I might mix and match a bunch of the different costume designs.

Friday, May 15, 2015

Character Assignment - First Concept

Finished the first concept piece for my character assignment. Gave her a name: Cindy. Also, gonna be super annoyed if this concept isn't approved.

Friday, May 8, 2015

Character Assignment - Concepting Phase

Starting on our next assignment, we get to choose from two themes: Retro Scifi and Victorian Cowboy Dandy. I'm gonna do Retro Scifi, and I've already starting forming ideas about my character. I jokingly threw together a super dumb concept sketch of this astronaut type pin up girl who has a little raygun. More serious concept art will come in the future.

Friday, May 1, 2015

Environment Assignment (Flythrough)

Here's the [really bad] flythrough video of my environment. No music, poor angles, but it was my first time at creating a video in engine and I'd pretty much given up at that stage.

Environment Assignment (Textures)

I'm gonna dump all the textures I used. There was pretty much no modularity in my level, so there are a lot of textures.