Friday, March 13, 2015

GentleSnake

So my friend Robb tasked me with modelling a drawing she created, and this is the result so far. Currently a WIP, but not long to go. Gotta pose him, give him a little pipe, finish off the poly paint and then maybe chuck it into Keyshot for a nice looking render (currently just rendered in Zbrush with the PBR renderer). This is the GentleSnake.

Thursday, March 12, 2015

Hand

Made a hand for one of the programmers in the other class, for his assignment. Did retopo, baked normals and AO for the hand, and also rigged and animated two animations for it, a relaxed idle animation and a cupped idle animation. Didn't bother texturing it or even adding specularity because the guy I'm giving it to will do all that in engine himself, so for now I just gave the material a rough skin colour.





Friday, March 6, 2015

Dhalsim

WIP on Dhalsim from Street Fighter. Still gotta work on the texture a bit more, and also add the skulls to his necklace and add other details, then I might rig and animate him.

Wednesday, March 4, 2015

Game Prototype Rig (Textured)

Made some stupid textures for the character in our prototype game. Not sure if they'll be used in the actual game or not, but I had fun making them. First one is loosely based off Finn from Adventure Time, except with Bruce Willis' face. The second one is wearing a snazzy suit, and has Keanu Reeves' face, but with a touch of cat to complete the Catman effect. God these textures are dumb.




Game Prototype Rig

The Catman animation was just me testing this rig that I made for our prototype game: Balls To The Wall. Basically the concept is to get the character to make shapes to get through a hole in a wall as it comes towards you. If you miss and hit the wall, you go ragdoll and die. It is literally a game version of the game show Hole In The Wall. Here's the rig, with and without the skeleton. Next step will be to texture the character.